Guild Wars 2 (Video Game)The sequel to Guild Wars, Guild Wars 2 is an MMORPG developed by Arena. Net and published by NC Soft. Like the original, there are no monthly fees. In addition, with the release of the first expansion, the core content has become free to play, with a few relatively minor restrictions.
Purchasing the game gives full access to both the core and expansion content with no additional cost. Unlike the original, much of the Pv.
E content takes place in persistent zones, while instanced ones are still used in the form of dungeons and story missions. The game is set in the continent of Tyria, on the world of Tyria, 2. Guild Wars. Five Elder Dragons have awakened and are wreaking havoc across the planet; cutting off continents, flooding cities and, in the case of Zhaitan, raising undead armies.
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The following races are playable: Humans - the same old humans played in the original game. Their once- great kingdoms in Tyria have largely fallen to ruin, with Kryta being the only remaining and the home of the modern heroes.
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Norn - the oversized but otherwise human- like race of proud and philosophical. Norsewarriors, capable of transforming into the forms of animals. Driven south by the frost dragon, Jormag, they make their home in the Southern Shiverpeaks.
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Charr - a ferocious and feline race who were enemies in the first game. Half blood knights and half egomaniac hunters, with a strong streak of self- determination. They have reclaimed Ascalon from humanity and now reside there. Asura - a diminutive, big- eared, formerly subterranean race consisting of insufferable geniuses, responsible for the Asura Gates and various other nifty magical technologies. Driven from their underground civilisation by Primordus at the end of Guild Wars, they now control much of the Tarnished Coast from their breathtaking floating city, and shrewdly leverage their position as the local Higher- Tech Species to compensate both for their small stature and their small numbers. Sylvari - plant people who grow on a tree.
They are a new addition to the lore, with the oldest being born 2. Guild Wars 2 from a tree that was planted in the original game. They have a powerful Genetic Memory, where new sylvari are grown with innate knowledge passed down to them by the tree, drawn from the pool of collective experiences of living sylvari who return to commune with their parent, infusing them with a powerful communal morality. They share their homeland of the Tarnished Coast with the asura, who in the past treated them rather badly, believing them at first to be nothing more than clever magical automata. The game has eight core professions available, with a ninth — the Revenant — introduced in the Heart of Thorns expansion. These classes are divided into Scholars (light armor), Adventurers (medium armor), and Soldiers (heavy armor).
Any race is able to play any profession equally well and each profession has a . With the release of Heart of Thorns every class also gains access to an elite- specialization, which adds new mechanics to the existing ones and possibly broading the experience with those classes. Elementalist - A scholar profession focusing on, not surprisingly, magic based on the standard Four- Element Ensemble. Unlike most other classes, instead of swapping weapons, the Elementalist can swap . With their slew of 2. The Tempest, their elite- specialization, grants the ability to wield a warhorn, perform shout skills, and .
Both the death of surrounding creatures as well as numerous skills build up a resource named . This can be used to cloak the necromancer in the . Together with his naturally large health pool this gives him quite some steadfestness.
Their elite- specialization, the Reaper, grants access to the greatsword weapon, shout skills and an alternative . Their skills offer slow but powerful damage and crowd control, invoking the style of classic movie monsters. Mesmer - A scholar profession focused on illusion magic. Their fighting style is based around the creation of doppelgangers, that can be shattered to hurt enemies and/or buff themselves.
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They are divided into phantasms (easy to spot, additional effects) and clones (identical but powerless). These illusions can be furthermore used as a distraction. The Mesmer also applies Confusion with many of their attacks, a negative condition that inflicts damage on the victim whenever they use any sort of ability.
With the Chronomancer, the Mesmer gains an elite- specialization that revolves around time. They can equip shields for increased defensive and supportive capability, and gain abilities to alter their allies' skill cooldowns with an effect called . Those companions are permanent and follow him into battle, can tank for the ranger, since they are much more difficult to hurt than other creatures. Both the ranger and their pet revolve about boon sharing and wearing down the enemy with an array of skills that allow them to stay away from the enemy. Equipped with the longbow the ranger has the longest range of all classes.
The elite- specialization, the Druid is a step towards a classic healer. They can wield staffs and temporarily transform themselves into Celestial Avatars capable of healing and sustaining small squads of allies. Thief - An adventurer profession that makes use of their vast mobility to surprise attack single enemies. Instead of having cooldown timers on their weapon skills, the Thief consumes . Thus he can spam a strong attack multiple times before running out of initiative. Their set of skills revolve around evasion, stealth and 'stealing' to gain a unique, one- use attack that differs depending on the target enemy.
The Daredevil takes the concept of the duellist further, granting a third endurance bar for more dodges and an array of physical utility skills that interrupt and disable enemies. Their trademark weapon is a staff, but used as a melee striking weapon rather than a magical implement. Engineer - An adventurer profession that uses guns, Guns Akimbo and rifles, as well as a number of technological gadgets for offense, healing, and control. Like the Elementalist, they are only able to carry one weaponset, but makes up for that with . Additionally the Engineer has 'toolbelt' skills, gaining one each for every utility skill equipped.
Thematically he's able to set up little gadgets and turrets to fight with, including comically inspired skills like a battering ram on a spring, rocket boots or spilling slicky oil. The Scrapper is their elite- specialization, using drones to manipulate the battlefield and provide various forms of utility autonomously.
They wield a gigantic hammer in battle, specializing in area of effect damage, crowd control and some defensive capability. Warrior - A soldier profession and master of arms that can use nearly every weapon in the game. Every weapon grants access to a very strong attack, consuming adrenaline which the warrior builds in combat. Their variety of skills allow the Warrior to be used in multiple roles, whether as the frontline of a squad, focused damage dealer, or supportive player with crowd control and Banners for stat buffs. The Berserker, the elite- specialization, gives the warrior a Super Mode that greatly enhances their adrenaline- based attacks. They can equip a torch and deal powerful fire- based condition damage. Guardian - A soldier profession that can use Virtues (Courage, Justice, and Resolve) to aid allies in combat or to power up the Guardian's own passive abilities.
Many skills carry an offensive and a defensive component, which makes their use a double edged sword. While mostly found in melee range and bringing easily placable effects into a fight, while lacking strong ranged moves. The elite- specialization Dragonhunter grants the ability to use a longbow and trap skills. Virtues also become more physical when activated, manifesting as a spear of immobilising light, wings that convey the Dragonhunter to a target destination, or a wall- shield to block enemy attacks.
Revenant - A soldier profession introduced in Heart of Thorns. They can use their connection to the Mists to invoke the power of legendary figures and channel attacks from/through the Mists. Their access to legends give them access to different playstyles, as support, pure damage, condition damage or healing. The Revenant has the fewest choices for abilities, being limited to one ability for each slot for each legend they can invoke.
Their concept is loosely based on the Ritualist from Guild Wars: Factions, which could summon spirits and channel powers from the mists. Their elite specialization, the Herald, allows them to channel Glint, the benevolent dragon that rebelled against her masters and sought to protect Tyria instead. Heralds can equip shields to protect and heal allies. Invoking Glint provides access to . Instead of traditional quests, it makes use of 'Dynamic Events' and 'Renown Hearts', which simulate quest conditions out in the world for the player to solve rather than filling up a quest log in a town.
There are also individualized personal stories based on a player's race and what choices they made during character creation. Some characters will also react differently to players depending on their class, race or background selection. Since January 2. 01. These updates provide episodic story chapters that last roughly a month before being made unavailable. Since these updates are all building towards a bigger story, for people who want to catch up, a summary of the story so far can be found on the game's official wiki, and some kind Youtubers have thoroughly recorded all of the story update content. As of July 2. 01.
Living World has become more episodic, with a storyline unlocked for level 8. Players who do miss this window will be able to buy the chapters for gems.
On October 2. 9th, 2. Arena. Net released their first expansion, .
This expanded the game by adding explorable areas to the west, adding a new class, and giving each class ways to expand.